Unmoored Call
Phantom Monarchs · PTM #129

Illustrated by Primea Studio
Water · Mage · Action — Mage, Spell
- Cost (reserve)
- 3
- Reserve
- 3
- Speed
- Fast
Activate this card only during an opponent's recollection phase.
Choose a number. Until end of turn, objects with reserve cost equal to that number enter the field rested.
Draw a card into your memory.
Who has one
1 collector is showing 2 copies. Private collections are not counted.