Chained Charge

Illustrated by Primea Studio

Water · Ranger · ActionRanger, Aethercharge, Spell, Reaction

Cost (reserve)
2
Reserve
2
Power
1
Speed
Fast

[Class Bonus] This card costs 1 less to activate.

Negate target card activation unless its controller pays (1). Then you may load Chained Charge into an Aetherwing weapon you control.

Only those that can break the chains can take flight.

Who has one

Nobody with a public collection has this yet.